ben.brenkman.net
The site you're on. Terminal/TUI aesthetic, interactive shell hero, animated canvas background.
01Computer engineer, BYU '21. Currently shipping firmware for connected access-control hardware.
02I design boards, write firmware, run a mixed-arch Kubernetes cluster, and love spending time outside.
03I learn by building. Most things on this site started as 'I wonder if…' and ended on an oscilloscope at 2am.
Primary language for firmware. Deep memory mgmt, peripherals, RTOS internals.
The site you're on. Terminal/TUI aesthetic, interactive shell hero, animated canvas background.
Self-hosted parts inventory, sourcing, stock, PO import, distributor enrichment, and a native KiCad component library on a Rust / axum / Supabase stack.
4-layer carrier board for the Raspberry Pi CM5 with full I/O breakout, USB-C PD, dual MIPI, HDMI, PCIe, and a friendly footprint.
amd64 + arm64 Kubernetes cluster running every self-hosted service I care about. GitOps via ArgoCD, Tailscale-meshed.
Game engine on Bevy with a hybrid raytracing renderer: a custom sparse voxel octree traversed on the GPU in WGSL, shaded with a Disney principled BSDF.